Everyone saying this is to hard lack any solid game sense, the only fight I personally would tweak is the Bird/Crock fight, i had to replay it a few times, but that's just the crocks ability, I must not understand how long he stops my dice for. Everyone else honestly felt to easy, the Fennic in my opinion is the only reasonably balanced character, not to hard not to easy. Great game overall!
The crock stops your dice for longer each battle, it's only for one turn on night one, it's two turns on night 2, and he stops your dice for three turns in the double battle. I must say I agree with you on the difficulty. It didn't feel to difficult, just difficult enough to make sure your strategy is on point. If there's one qualm I have with the difficulty, it's that I wish the final fight was harder. It was honestly easier than some of the other battles that night. I feel it should be more difficult considering it's the climax of the game, and especially considering there's a separate scene if you lose. Still, it was overall an amazing game!
What was going through your mind when you created Bastet, because removing parry so that I never out value her when they draw more dice than me, receiving low rolls to make sacrifice tedious to use, and what's with a upgrade system that only applies to ONE power up, but a plus die. That just make the upgrade system so redundant to the point of being nonexistent. What good are adding difficulty tweaks if the player can't truly counter against. I'm sure you mean well and put a lot of time and effort into this game, but this just unintentionally tells players to go fuck themselves because stone walling and hard locking anyone from enjoying the full content isn't the way. Another thing what's with the game giving you low rolls and enemies high rolls. I don't like the idea of repeating the game again just to get the right rolls.
take the roll one more die per turn lose 10 health, roll a die cooldown 4 turns, flip a die and add 2/3 value to a die. use them every time you can, every turn you can.
use the plus 2/3 on 5's and 4's respectively to make it into a 6 and overflow a 1 that you then flip into a 6 every turn.
until the duo crock and crane fight on day 3 swap out the roll one more die per turn lose 10 health for passively deal 3 damage every turn, swap back after for the last 2 fights.
Very good game, one thing is that I need to use a translator to understand what story it tells, after all, Chinese is not very popular in your country, but thank you for making the game
Game developers always, always, always make their games too hard. It's because, if you made the systems, poured over it for dozens of hours, you will always overestimate how well people do at the game. I had to grind the final fight until I got lucky with my "sacrifice" card stacking with a x2 bonus. I don't think there's any other way to win that fight.
The game would be tons better with an 'easy' difficulty. Other than that this is an amazing game!
No hate, but I think you may have misunderstood a game mechanic. The parries cause the x2 bonus so you could have tried to tank some damage to save up dice, build up parries and then time the sacrifice. The difficulty isn't really a problem, just the dice make it seem a lot more random than it really is.
take the roll one more die per turn lose 10 health, roll a die cooldown 4 turns, flip a die and add 2/3 value to a die. use them every time you can, every turn you can.
use the plus 2/3 on 5's and 4's respectively to make it into a 6 and overflow a 1 that you then flip into a 6 every turn.
until the duo crock and crane fight on day 3 swap out the roll one more die per turn lose 10 health for passively deal 3 damage every turn, swap back after for the last 2 fights.
Unironically stayed for the gameplay, it's simple, difficult, and fun! Crane gave me the most trouble, but my setup was /terrible/ against the final Urum fight. Once I got the winning combo, I felt real smart! It felt a bit annoying having to wait a few seconds for the losing scene to finish, but being able to switch abilities is a great QOL.
What games did you have in mind while designing this? Does anyone else know of any similar games? I really want to play more diceys.
Thanks! Gameplay-wise, I recommend Dicey Dungeons and Die In The Dungeon, those are both similar addicting dice-roller strategy adventures that were inspiring to me.
Really fun game, the art is amazing, the gameplay was well balanced & the characters and plot was great! Looking forward to playing more of your stuff 👍
A+ night 2 was a delite, aside from being absolutely one cycled by two or so fights. and night 3 was very fun. wish their was more to fight, also I wanna go at that snake XD her belly looks delightfull
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Everyone saying this is to hard lack any solid game sense, the only fight I personally would tweak is the Bird/Crock fight, i had to replay it a few times, but that's just the crocks ability, I must not understand how long he stops my dice for. Everyone else honestly felt to easy, the Fennic in my opinion is the only reasonably balanced character, not to hard not to easy. Great game overall!
The crock stops your dice for longer each battle, it's only for one turn on night one, it's two turns on night 2, and he stops your dice for three turns in the double battle. I must say I agree with you on the difficulty. It didn't feel to difficult, just difficult enough to make sure your strategy is on point. If there's one qualm I have with the difficulty, it's that I wish the final fight was harder. It was honestly easier than some of the other battles that night. I feel it should be more difficult considering it's the climax of the game, and especially considering there's a separate scene if you lose. Still, it was overall an amazing game!
take the roll one more die per turn lose 10 health, roll a die cooldown 4 turns, flip a die and add 2/3 value to a die. use them every time you can, every turn you can.
use the plus 2/3 on 5's and 4's respectively to make it into a 6 and overflow a 1 that you then flip into a 6 every turn.
until the duo crock and crane fight on day 3 swap out the roll one more die per turn lose 10 health for passively deal 3 damage every turn, swap back after for the last 2 fights.
Very good game, one thing is that I need to use a translator to understand what story it tells, after all, Chinese is not very popular in your country, but thank you for making the game
super good gameplay, just hard enough (ehehe) to enjoy bashing my head against my keyboar
Game developers always, always, always make their games too hard. It's because, if you made the systems, poured over it for dozens of hours, you will always overestimate how well people do at the game. I had to grind the final fight until I got lucky with my "sacrifice" card stacking with a x2 bonus. I don't think there's any other way to win that fight.
The game would be tons better with an 'easy' difficulty. Other than that this is an amazing game!
No hate, but I think you may have misunderstood a game mechanic. The parries cause the x2 bonus so you could have tried to tank some damage to save up dice, build up parries and then time the sacrifice. The difficulty isn't really a problem, just the dice make it seem a lot more random than it really is.
I'm with them on this
take the roll one more die per turn lose 10 health, roll a die cooldown 4 turns, flip a die and add 2/3 value to a die. use them every time you can, every turn you can.
use the plus 2/3 on 5's and 4's respectively to make it into a 6 and overflow a 1 that you then flip into a 6 every turn.
until the duo crock and crane fight on day 3 swap out the roll one more die per turn lose 10 health for passively deal 3 damage every turn, swap back after for the last 2 fights.
Unironically stayed for the gameplay, it's simple, difficult, and fun! Crane gave me the most trouble, but my setup was /terrible/ against the final Urum fight. Once I got the winning combo, I felt real smart! It felt a bit annoying having to wait a few seconds for the losing scene to finish, but being able to switch abilities is a great QOL.
What games did you have in mind while designing this? Does anyone else know of any similar games? I really want to play more diceys.
Thanks! Gameplay-wise, I recommend Dicey Dungeons and Die In The Dungeon, those are both similar addicting dice-roller strategy adventures that were inspiring to me.
I hate when a game gives the impression of saving your progress but if you so much as reload the page it is all wiped, including the scene gallery.
My frustrations aside this is a really good game
Really fun game, the art is amazing, the gameplay was well balanced & the characters and plot was great! Looking forward to playing more of your stuff 👍
Unum is hard, but for some reason when I tried to swap artifacts they are like behind the battle button. is there a way I can click them?
got these blank basic enhancement buttons and the usual buttons for artifacts are like behind the enemy artifacts?
A+ night 2 was a delite, aside from being absolutely one cycled by two or so fights. and night 3 was very fun. wish their was more to fight, also I wanna go at that snake XD her belly looks delightfull
well, I completed the first night, man this game is fun, I' have to check out that deathblossom one after this.
new I'd find a decent game if I dug throw all the adult trash on this site. very good game
how can i beat the bird that guy to strong
Build up parry and hit him with one massive blow
Wonderful game! Gorgeous art! Satisfying combat mechanics! Delivered exactly the hot monster cock action I was hoping for!